AI Insights · Timothy · October 2022
Top 5 Racing Games on Android in Brazil Q3 2022
An overview of the performance of the top 5 racing games on the Android platform in Brazil during Q3 2022. Data includes weekly downloads, revenue, and active users.
During the third quarter of 2022, the performance of the top 5 racing games on the Android platform in Brazil showcased a variety of trends in weekly downloads, revenue, and active users. Below is a detailed look at each game's performance based on data from Sensor Tower.
Race Master 3D - Car Racing by SayGames Ltd experienced a notable decline in weekly downloads, starting at approximately 259K in the week of June 27 and dropping to around 133K by the end of September. Revenue followed a similar pattern, peaking at roughly $400 in early August and decreasing to about $200 by the end of the quarter. The game's weekly active users also saw a reduction from 1.55M to around 1.08M over the same period.
Snow Race! from GOODROID, Inc. demonstrated a strong start post-release, with weekly downloads reaching a high of 226K in mid-July and maintaining a steady range between 120K and 220K through September. Active users mirrored this trend, peaking at approximately 303K in late August before declining to around 188K by the end of September.
Bridge Race, published by Supersonic Studios LTD, saw its weekly downloads rise significantly from 104K at the end of June to a peak of 214K in mid-September. Revenue showed variability but saw a peak of about $72 in early September. Active users increased from 385K at the start of the quarter to over 510K by the end of September.
Car Race 3D: Car Racing by Zego Studio had a fluctuating download trend, beginning at 112K per week and ending with a slight increase to 110K. Revenue remained relatively stable, averaging around $40 weekly. The game’s active users showed a consistent increase, starting at 241K and reaching around 243K by the end of the quarter.
Shape-shifting from Sixcube exhibited a peak in weekly downloads at 137K in late July but saw a decline to around 60K by the end of September. Revenue remained modest, averaging around $25 weekly. The game’s active users saw a peak of 391K in late July, followed by a gradual decline to approximately 236K by the end of the quarter.
These insights are derived from Sensor Tower's comprehensive data. For more detailed analytics and insights, visit Sensor Tower.